Enjoy the game

Polycentrics

Test your spatial intelligence challenging players around the world in this totally
new game app!

GAME OF CURVES

In this totally new game App the challenge is grabbing more space than your adversary! To do it you share 12 arcs of circle with your opponent but time is against you and beware of overstepping the boundaries!
 
Four game versions are available, as well as constantly updated personal statistics. Get better and better, stack up more and more stars and compete against players who are as good as you.
 
Polycentrics, created by an Italian mathematician and musician, is a quasi meditative geometrical/strategic two-player original game. With elegant and essential graphics and hundreds of millions of possible different game sequences. Will you rise to the challenge?
 
Arcs of circle are laid down in turn by the two players to form a (polycentric) curve, as in a domino game. Try in your turn to “capture” dots on the board to increase your score, but in order to win the game avoid ending out of the board or running out of the given time! Consider which arcs of circle are left to your opponent, and try out a strategy to achieve your goal, considering that the game is over when all the 12 arcs have been used! Watch the following video for an example, and enjoy this strategic, geometric, peer-to-peer game!

HOW TO PLAY POLYCENTRICS

#RULES OF PLAY

The aim of the game is to surround bigger areas with one’s moves than those surrounded by the opponent, avoiding landing outside the playing area or using up all the available time.

The player accepting the invitation starts by choosing one of the twelve arcs and then one of the four starting points highlighted on the board, where he/she wants the arc to start from: the different arcs allow one to move forwards or backwards, to the left or to the right, with a radius of 1, 2 or 3 units. Now it’s the opponent’s turn, and he/she has to choose among one of the remaining eleven arcs to continue the started curve on the board, again moving forwards or backwards, to the left or to the right, starting from the end of the last arc, considering its direction. The game proceeds accordingly.

The player accepting the invitation starts by choosing one of the four starting points highlighted on the board and then one of the twelve arcs below: the different arcs allow one to move forwards or backwards, to the left or to the right, with a radius of 1, 2 or 3 units. Now it’s the opponent’s turn, and he/she has to choose among one of the remaining eleven arcs to continue the started curve on the board, again moving forwards or backwards, to the left or to the right, starting from the end of the last arc, considering its direction. The game proceeds accordingly.

At the end of the game the player with more surrounded dots wins, unless during the game:

  • a player has run out of time (the shrinking white line at the top of the screen)
  • a player has chosen an arc which has caused the curve to end outside the playing field (out of bounds)
  • a player has quit the game
  • a player hasn’t made his/her move within the time limit (72 hrs)

In all these cases this player loses the game.

A player’s ranking points are gathered or lost by winning or losing games (see below). Ranking levels correspond to points as follows:

LEVEL 0
Between 0 and 1099 points

LEVEL 1
Between 1100 and 1299 points

LEVEL 2
Between 1300 and 1499 points

LEVEL 3
Between 1500 and 1699 points

…..

At the end of a REGULAR game (see below) a player increases or decreases his/her ranking points by an amount depending on how many points he/she and his/her opponent had the moment the game started. The formula is similar to the one used in chess championships and awards more points when a game is won against a player with more ranking points.

In a REGULAR game the playing field is rotated after every move to help the following player see better how the arc he/she chooses is going to extend the curve.

In an ADVANCED game the playing field is not rotated after every move. Ranking points won or lost are increased by 50%.

In a LIVE game (ADVANCED or REGULAR) each player is expected to play immediately after his/her opponent has played.

A player can invite anyone to play using the options provided by the application, to either a REGULAR, an ADVANCED or a LIVE game (ADVANCED or REGULAR), as long as there is not too much difference in ranking: the level difference cannot exceed 1, i.e. a player in level 3 can only play against a player in level 2, 3 or 4.

Our Team

Team

Author
Angelo Alessandro Mazzotti (rules of play registered Jan 2018)

For
GAMMAGRAPHICS SRLS

Developed by
OrionLab

Graphics supervisor
Sophie Püschmann

Project manager
Manuel Coppola


Special thanks to

Luigi Simonetti
Giovanni Celauro
Stefano Cianfanelli
Jin Fei
Emanuele Panizzi
Ilenia Fernanda Staiti
Sara Romitelli
Joy Hawley
Marisa Carta

Thanks also to

Flavio Angelini
Andrea Cabrini
Thomas Colin
Dario Crida
Michele Guelfi
Eva Hagen
Niccolò Longo
Carlo Musacchio
Elena Naryshkina
Petter Nilsson
Mark Podella
Sean Stanford
Nicolas Laubry
Emanuele Tedeschini Lalli
Tommaso Liu
Andrés Lopez

Contacts

Legal